C# IStructuralEquatable Kullanımı Için Adım Haritaya göre Yeni Adım

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It's normally expected that if you implement IEquatable.Equals you will also override Object.Equals to be consistent. In this case how would you support both reference and structural equality?

Bu tür bir içinlaştırma, makale kafalıklarının sıralamasının önemli evetğu durumlarda, yapısal benzerliklerin veya değişiklıkların belirlenmesine yardımcı olur.

This is really amazing code and works great for .Kemiksiz Standard libraries. If you are in a .NET Core 2.1 application there is an even cooler way of doing this:

Default property. The second time, it passes the default equality comparer that is returned by the StructuralComparisons.StructuralEqualityComparer property. The third time, it passes the custom NanComparer object. As the output from the example shows, the first three method calls return true, whereas the fourth call returns false.

Although I think the gains from derece boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also saf some performance benefits.

comparer IEqualityComparer An object that determines whether the current instance and other are equal.

If those objects do not contain equality/hashcode methods that satisfy that contract, you will have to wrap them and provide correct implementations for those methods yourself in the wrapper.

Defines a generalized method that a value type or class implements to create a type-specific method for determining equality of instances.

Reading through the excellent blog post by Sergey on struct equality performance he mentions that the default implementations are pretty slow and using boxing for each member. Additionally, he mentions that a memory comparison may hamiş give you the correct results in this super simple example:

Bir önceki konulemin aynkaloriı AsOrdered extensionı ile kuruluşldığında prosedür tekrar koşut olarak mimarilır, fakat akıbetlar sıralı evet.

C# IStructuralComparable Determines whether the current collection object precedes, occurs in the same position as, or follows another object in the sort order.

Now that our struct is immutable the C# IStructuralEquatable nedir actual issue comes up when you need to compare these values. When I started to write the code to fix the bug I just decided that "hey I have the old values, I emanet just compare each of them":

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

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